*** LAUNCH PRICE ***
Aura 2 is a volumetric lighting/fog solution for Unity.
Aura 2 simulates the illumination of the micro-particles that are present in the environment but too small to be visible to the eye/camera.
Aura 2 brings state-of-the-art volumetric lighting system to Unity.
This rendering technique is the same as the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin’s Creed Odyssey …
▶ All types of light supported
▸ Full shadows support (1/2/4 directional cascade(s), spot, point)
▸ Cookie support
▶ Volumes injection (Global, Planar, Box, Sphere, Cylinder, Cone) with :
▸ Density injection
▸ Scattering injection
▸ Light injection
▸ Ambient Lighting injection
▸ Light Probes Lighting injection
▶ Color Temperature support
▶ Ambience Presets for 1-click kickstart
▶ Improved quality
▶ Multiple Cameras support
▶ Light Probes support
▶ Stereo / VR support
▶ Realtime preview in editor
▶ Toolbox with shortcuts
▶ Realtime Quality switch
▶ Fast Import Time
▶ Compatible with :
▸ Gaia from Procedural Worlds
▸ Amplify Shader Editor from Amplify Creations
▸ Bolt — Visual Scripting from Ludiq
▶ Opaque/Transparent* geometry support
▶ Particles illumination, fog and density **
▶ Works in Forward/Deferred
▶ Works in LDR/HDR
▶ Works in Gamma/Linear
▶ Texture2D and Texture3D support
▶ Dynamic 4D noise support
▶ Fully commented API
Read the Documentation here.
Upcoming Features :
▶ Cascaded Frustra
▶ 3D Mesh support for Injection Volumes
▶ Ambience Presets Volumes
▶ More Ambience Presets
▶ Realtime Texture2D Volumetric Scattering
▶ SRPs, LWRP, HDRP support
Aura 2 strictly requires full support of the following elements to work :
▶ RenderTextures (3D as well)
Please verify that the support of these elements is not limited especially on lower platforms.
Aura 1 and Aura 2 are not compatible with each others. Please delete all references to Aura 1 before importing Aura 2 in your project.
Aura 2 currently does not support SRPs, LWRP or HDRP as they are still in Preview and subject to consequent changes.
Aura 2 was developed and tested on Windows and DirectX11.
Other platforms and Consoles are on their way but are currently not guaranteed.
However, Aura 2 have been reported successfully working on MacOs + Metal.
Discord server : https://discord.gg/9Upuey2
Dedicated thread on the Unity Forums can be found here.
* transparent objects will need modified shaders to display the volumetric lighting, that’s how Unity works. Shaders are included in the package as well as explanation for adding Aura 2 to your custom shaders.
** shaders provided in the package.