Crowd Skinner allows you to render and animate a large number of skinned meshes with great performance!
The default unity animation system can only run hundreds of full skinned and animated characters before noticeable framerate loss occurs. With Crowd Skinner, thousands of fully animated meshes can be displayed at the same time!
How it works
Crowd Skinner uses GPU Skinning and GPU Instancing, along with the new Unity Entity Component System, to achieve incredible performance!
Crowd Skinner comes with two modes : Hybrid and Full.
Hybrid mode works with the traditional unity Game Object system. Each skinned mesh will have its Game Object and Transform in the scene.
Hybrid mode is great for beginners, and can display 15 000+ characters.
Full mode takes full advantage of the new Entity Component System, and has great performance! In this mode, skinned meshes are pure ECS entities.
Full mode is great for advanced programmers, and can display 100 000+ characters.
— Full Source Code
— Compatible with Mecanim Animations
— Animation Transition Support
— LOD Support
Documentation (included in package)