* Dragons Pack PBR is a highly detailed package containing Three Heads, Four Back options, Two Tails & unlimited texture customization. Tons of animations bring the Dragons to life, both on land and in the air. Particles included, as well as helper scripts to make texture customization speedy even with many materials at once. Also comes with a Saddle, Reins & Bridle. Mesh morphing allows for each head and the entire body to be morphed for infinite looks and in-game randomization.
Use sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It’s fast and allows you to create any number of looks that perfectly suit your game. Most texture maps are 2048×2048.
Use the «Texture Creation» scene to quickly modify the look of the models, and then use the «Mass Export» tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
CUSTOM RE-MIXABLE MUSIC
Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!
A «Composers Mix» is also included if you do not want to mix your own track, and you can easily export the included mixes as well.
Listen to the included mixes in the Youtube Video below!
Many of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.
Animation Rig | Substance Painter | Substance Designer
Animation Rig is provided in, usually, Maya or 3DS Max format, and can be used to create new animantions that better suit your project.
Whenever possible, Substance Painter project files are included so those who knwo the program can drastically re-texture the models. In some cases, re-textureing may be more difficult due to limitations in Painter or because the original texture was not created in Painter.
All of our Customizable Textures are created in Substance Painter. If you’d like, you can go into the source file and learn how we did it, or tweak settings to better suit your needs.
Please note: Source Files do not give you license to share or sell the animations or textures you create. If you’re a highly skilled artist and interesetd in sharing or selling your work to the InfinityPBR community as add-on packages, please contact me.
Extra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.
• Attack 01
• Attack 02
• Breathe Fire
• Fire Head 01 (Head/Neck Only)
• Fire Head 02 (Head/Neck Only)
• Fly Attack
• Fly Backward
• Fly Breathe Fire
• Fly Death 01 (Loop Start)
• Fly Death 02 (Loop)
• Fly Death 03 (Loop End)
• Fly Dive
• Fly Fast
• Fly Glide
• Fly Got Hit
• Fly Idle
• Fly Static Saddle (Fly Forward w/ Saddle as center of Mass)
• Got Hit 01
• Got Hit 02
• Idle Break
• Look Back Left (Looped)
• Look Back Right (Loop)
• Tail Whip Left
• Tail Whip Right
• Walk Backward
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire «Magic Spells & Particles Pack», so you can create your own magic spells.
Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
Don’t be fooled by the «requires Unity 5» message! The textures our system exports work with legacy shaders the same way any other character you already have does. You’ll need Unity 5 to set up the textures, but once exported, you can bring them in to ANY Unity version and they’ll work.
We provide multiple LODs from High Poly (good for cinematics) to Low Poly (great for mobile). However, I suggest you use Simplygon or Mantis Online (google it, it’s free) for creating your own LODs that fit your project/platform.