Fish Flock is an easy-to-use asset that manage a shoal of fish. The fishes move in flock and keep themselves as a group and also avoiding to collide with each other as they swim.
— Follow random generated points or a specific target.
— All the flocking behaviours are calculated on a separated thread to increase performance.
— Collision Avoidance against unity built-in colliders.
— Acceleration, speed, force, turn speed, transform scale and neighbour distance customization through inspector.
— Includes one simple shader that simulates the swimming movement of a fish.
— Multiple flocking groups on a scene.