his package includes 21 mesh effects.
LWRP and HDRP supported.
Does not works with 2D sprites
— Works out of box (just drag and drop)
— Any color in one click
— Effects scale relative to a real mesh size
— Works with a «mesh renderer» and a «skinned mesh renderer»
— The demo scene includes (with animations/characters/weapons/environment)
— HDR effects with the unity bloom (post-processing v1/v2)
— Optimized cinematic bloom for mobiles (very fast in some cases then any bloom posteffect which uses OnRenderImage)
— Fast distortions for mobiles
Important! Unity3d does not supported more then 1 material per a submesh. For correct adding a new materials to all submeshes it need to split a submeshes.