Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
Available for Windows, Mac, iOS and Android.
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— Support for skinned meshes: unified solution for character clothing and regular cloth.
— Two-way rigid body interaction.
— Modular solver: don’t waste performance, only use the constraints your cloth needs.
— Per module adjustable solver iteration count.
— Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! — Softbody physics trough volume constraints.
— Independent stretch and bend constraints.
— Cloth is attachable to rigid bodies.
— Cloth can collide with itself and other cloth pieces.
— Physically based aerodynamics model.
— In-editor simulation preview.
— Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures…don´t ever leave Unity when authoring cloth.
— Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started.
— Supports all standard Unity colliders.
— Two-sided shader (based on the Standard shader) with correct lighting on backfaces.
— Automatic camera culling.
— Easily extensible and modular architecture.