Tool for converting Terrain to mesh.
• Ultra fast converter.
• Vertex count control.
• Chunking system.
• Splatmaps exporter.
• Basemap exporter (diffuse and bump) *.
• Heightmap exporter.
• Tree exporter.
• OBJ file exporter.
• All above works in editor and run-time.
Includes shaders for blending 2 to 8 textures. Shaders support mobile (Unlit and One Directional Light), Legacy and PBR shading models.
Shaders are Curved World compatible.
Lightweight Render Pipeline shaders can by purchased separately.
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Tool is already included in Mesh Materializer asset.
Scripts are packed in dll.
Basemap baking works only with Unity built-in terrain shaders.